@startuml
sprite $thumb_up [48x48/16] {
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!define MATERIAL_THUMB_UP(_alias) ENTITY(rectangle,black,thumb_up,_alias,MATERIAL THUMB_UP)
!define MATERIAL_THUMB_UP(_alias, _label) ENTITY(rectangle,black,thumb_up,_label, _alias,MATERIAL THUMB_UP)
!define MATERIAL_THUMB_UP(_alias, _label, _shape) ENTITY(_shape,black,thumb_up,_label, _alias,MATERIAL THUMB_UP)
!define MATERIAL_THUMB_UP(_alias, _label, _shape, _color) ENTITY(_shape,_color,thumb_up,_label, _alias,MATERIAL THUMB_UP)
skinparam folderBackgroundColor<<MATERIAL THUMB_UP>> White
@enduml